Every Micronode server is protected by OVH's game-grade DDoS mitigation system. Here's how it works and what it means for your server.
A Distributed Denial of Service (DDoS) attack floods your server with junk traffic, often millions of fake connection requests per second, until it can't respond to real players. Game servers are a common target because downtime directly affects the player experience.
All Micronode nodes sit behind OVH's VAC (Volumetric Attack Counter) mitigation system. Here's the flow when an attack hits:
This process happens automatically with no action required from you. Your server stays online during most attacks.
OVH's VAC includes specific profiles for common game protocols including Minecraft (Java & Bedrock), Rust, Source engine games, and more. This means it understands what legitimate game traffic looks like and can filter more accurately than generic protection.
| Attack type | Protected? |
|---|---|
| UDP floods | ✅ Yes |
| TCP SYN floods | ✅ Yes |
| Volumetric attacks (Gbps scale) | ✅ Yes |
| Amplification attacks (DNS, NTP, SSDP) | ✅ Yes |
| Application-layer attacks (login spam) | ⚠️ Partial: use plugins for this |
Large or sophisticated attacks may cause brief mitigation delay (typically under 30 seconds) before VAC kicks in. During this window you may see lag or brief disconnects.
If disruption persists for more than a few minutes: