This guide covers configuring your Rust server: map size, server name, player limits, admin setup, uMod plugins, and wipe schedules.
Rust server settings are controlled through startup variables in the Dashboard. Go to Startup to configure them:
| Variable | Default | Description |
|---|---|---|
server.hostname | My Rust Server | The name shown in the server browser |
server.maxplayers | 50 | Max concurrent players |
server.worldsize | 3500 | Map size in metres (1000–6000) |
server.seed | random | Map seed. Set a number for a repeatable map. |
server.description | (blank) | Description shown in server browser |
server.headerimage | (blank) | URL of a banner image for your listing |
server.url | (blank) | Link from the server browser to your website/Discord |
server.worldsize or server.seed after first launch has no effect until you wipe the map.Map size significantly affects server performance and gameplay feel:
| World size | Best for | Notes |
|---|---|---|
| 1500–2000 | Small private servers, 10–20 players | Fast and intense with less travel time |
| 3000–3500 | Community servers, 30–60 players | Good balance of size and performance |
| 4000–5000 | Large pop servers, 75–100 players | More monuments, more resources |
To give yourself admin rights, run this in the Console tab. Replace the placeholder with your Steam64 ID:
ownerid YOUR_STEAM64_ID "YourName" "owner"
Then restart the server. To find your Steam64 ID, go to steamid.io and enter your Steam profile URL.
To give moderator access to another player:
moderatorid THEIR_STEAM64_ID "TheirName" "mod"
Your Rust plan comes with uMod (formerly Oxide) pre-installed. Plugins are .cs files that hot-load without a server restart.
.cs file.cs file. It loads immediately.To reload a plugin after editing it:
oxide.reload PluginName
To list all loaded plugins:
oxide.plugins
Rust maps are wiped to reset player progress and the world. Forced wipes happen on the first Thursday of every month (Facepunch updates the game). You may want to wipe more frequently for a fresh experience.
To wipe the map only (keep player blueprints):
server/my_server_identity/map.sav and any .map filesserver.seed in Startup to a new numberTo full wipe (map + blueprints):